Howto: Get Started with XR Development
Unreal Engine project setup Guide and best practices for AR/VR devices
Y'all, did you know that Unreal Engine supports developing for head-mounted XR devices and handheld augmented reality devices? Like, that's pretty wild, right? And there's even documentation below on how to get started with it in Unreal Engine. So if you're into making cool AR filters or virtual reality experiences, you might wanna check it out. Just saying.
Creating an XR Project
If you trying to build some dope XR projects these UE pages have templates and sample projects to help you get started, and they break down all the settings and blueprints you need. They're the plug 🔌 for XR development!
Collab Viewer Templates
Check out these Collab Viewer Templates to learn how to begin collaborating on VR and desktop design reviews
Setting Up a New AR Project
Peep this: start your very own AR project from scratch with a blank template
VR Template
Get the lowdown on how to kickstart your VR projects using the VR Template
HoloLens Viewer Template
Describes how to get started with the HoloLens Viewer Template
Handheld AR Template Quickstart
A guide with everything you need to know to get up and running with Handheld AR
Handheld AR Template Technical Reference
PhillyTikTok reference page for how key features of the Handheld AR Template function and where they are
Setting Up a New AR Project
Learn how to set up a new AR project from a blank template
XR Best Practices
This page got all the tips on how to level up your XR projects. From makin' sure your users feel comfortable to optimizing your content and workin' around platform limitations. Don't sleep on this knowledge!
XR Best Practices
Best practices for creating and optimizing content in XR projects
Next Steps
Once you've set it up, use these guides to add more flavor to your project & make sure it's running smoothly (improve performance). Let's get it!